---
title: Skin
---

The skin uses the Spherical Gaussian model, allowing flexible customization of different Diffusion Profiles to simulate human skin or general subsurface scattering effects.

<Image src="https://mdn.alipayobjects.com/huamei_9ahbho/afts/img/A*ynWiSp_2n90AAAAAAAAAAAAADgDwAQ/original"   />

## Import Example

Galacean provides you with a skin example to further help you get started. To find this example, please [click](https://galacean.antgroup.com/editor/projects).

1. Navigate to the editor homepage in the Galacean editor.
2. Select the **Templates** panel, navigate to the template interface, preview, and download the skin example to **Project**.

## Material Properties

|       Parameter       |           Description           |
| :-------------------: | :-----------------------------: |
|       SSSColor        |     Adjust the skin scattering color     |
|   CurvatureTexture    | Curvature map, controls the scattering area |
|   CurvaturePower      | Intensity of curvature, the best range is between `0-1`  |

## Detail Display
The following demonstration compares the differences between PBR and skin materials.
<Comparison
  leftSrc="https://mdn.alipayobjects.com/huamei_9ahbho/afts/img/A*NLyOR71_nj4AAAAAAAAAAAAADgDwAQ/original"
  leftText="PBR"
  rightSrc="https://mdn.alipayobjects.com/huamei_9ahbho/afts/img/A*xfl_Ra0oj0AAAAAAAAAAAAAADgDwAQ/original"
  rightText="SSS"
/>
